Sure it takes away from the flow of the action a little bit, but at least it's helpful. Unlike some titles that keep the consequences of your decision-making somewhat subtle, however, Darkwatch always makes it obvious when the time comes to make a choice (thanks to a simple "good or evil" menu that pops up when these situations arise). The choices they make will then alter their path as well as the abilities of the main character, which creates some differentiation in level progression. At the forefront of its marketing pitch, for example, is a Knights of the Old Republic-style morality system that challenges players to choose between good and evil. That doesn't mean that Darkwatch isn't without its cool little gimmicks, though. In essence, it's a product that manages to stand on its own two feet without having to work some kind of revolutionary new mechanic or engine to do so. So while you can certainly see the game's various inspirations, Darkwatch never really exudes that tired "rip-off" vibe associated with most of today's lesser known first-person actioners. The good news is that Darkwatch manages to pull off the majority of its tributes rather successfully (whether you're talking about the obvious Halo Warthog copy known as "The Coyote" or the excellent use of the Havok physics engine found in most modern PC shooters).
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